13-year-old Decima engine allows Death Stranding team to 'accomplish many things that would be difficult to achieve elsewhere'

in newsletter

PC Gamer · 2026-02-19 · 5 min read · tech

Read original article →

Kojima Productions continues using Guerilla Games' 13-year-old Decima engine for Death Stranding 2, leveraging its runtime rendering analysis tools and open-world capabilities. The engine handled a 25-million polygon desert scene while maintaining stable frame rates. Kojima and Guerilla collaborate on engine improvements, sharing modifications that benefit both teams' development pipelines.

Appeared in 2026-02-20.