"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim

in newsletter

GamesIndustry.biz · 8 min read · studios

Read original article →

Bithell Games downsized to three people after 2025 layoffs, following poor sales of Tron: Identity (~9,000 units) and Tron: Catalyst (~16,000 units). Mike Bithell is now developing Vampirium 1997, a smaller-scope immersive sim, and argues the industry needs to better match project scope to available resources.

Appeared in 2026-07-28.