"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim

GamesIndustry.biz · 9 min read · games

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<img src="https://assetsio.gnwcdn.com/vampirium-1997-key-art.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /> <p>2025 was a very bad year...