Donkey Kong Bananza programmer suggests using the Switch 2 platformer as destructive meditation: "Focus on your thinking as you're just mindlessly destroying the game"

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GamesRadar · 2026-03-19 · 6 min read · culture

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Donkey Kong Bananza programmer Tatsuya Kurihara suggests using the game's destruction mechanics as a form of meditation, letting players zone out while smashing environments. The design goal, he told GamesRadar+ at GDC, was to make destruction feel inherently satisfying.

Appeared in 2026-03-20.