Donkey Kong Bananza programmer suggests using the Switch 2 platformer as destructive meditation: "Focus on your thinking as you're just mindlessly destroying the game"
in newsletterGamesRadar · 2026-03-19 · 6 min read · culture
Donkey Kong Bananza programmer Tatsuya Kurihara suggests using the game's destruction mechanics as a form of meditation, letting players zone out while smashing environments. The design goal, he told GamesRadar+ at GDC, was to make destruction feel inherently satisfying.
Appeared in 2026-03-20.