Fable Development Reportedly Slowed By Using ForzaTech Instead Of Unreal

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The Gamer · 3 min read · top_stories

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Fable's development was extended by the decision to use ForzaTech instead of Unreal Engine, according to Windows Central reporter Jez Corden. Early in production, the team debated building on Unreal owing to mature tools and in-house expertise, but ForzaTech—the engine Playground Games uses for Forza titles—was chosen despite not being designed for open-world fantasy RPGs. The game launches February 23, 2027, seven years after its 2020 announcement.

Appeared in 2026-06-12.