Former Splinter Cell Creative Director Says Realistic Graphics Are Causing Problems for Modern Stealth Games
IGN · 8 min read · culture
Clint Hocking, former creative director of Splinter Cell: Chaos Theory, argued that realistic lighting and shadow rendering in modern game engines makes stealth game design harder, as sophisticated ambient occlusion obscures readability for players.
Mentioned entities
AcquireAssassin's CreedClint HockingFRVRFromSoftwareIGNIndiana Jones and the Great CircleJakMachineGamesMetal Gear SolidRatchetSekiroShadowsSly 2: Band of ThievesSly CooperSplinter CellStarbreeze StudiosTenchu: Stealth AssassinsThe Chronicles of Riddick: Escape from Butcher BayThief: The Dark ProjectTom Clancy's Splinter Cell: Chaos TheoryWolfenstein