Inefficient And Laborious, The Ongoing Path To Making Deltarune

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GameInformer · 8 min read · games

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Toby Fox discusses Deltarune's development approach in a Game Informer feature, explaining his method of creating unique mechanics for every enemy and puzzle rather than reusing systems—a deliberate inefficiency he acknowledges but accepts as his creative choice.

Appeared in 2026-05-26.