Inefficient And Laborious, The Ongoing Path To Making Deltarune
in newsletterGameInformer · 8 min read · games
Toby Fox discusses Deltarune's development approach in a Game Informer feature, explaining his method of creating unique mechanics for every enemy and puzzle rather than reusing systems—a deliberate inefficiency he acknowledges but accepts as his creative choice.
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Appeared in 2026-05-26.