MMOs don't need 'to be 200 hours of unique content' at launch, says industry vetPC Gamer · 7 min read · gamesRead original article →Mentioned entitiesChampions OnlineCity of HeroesCryptic StudiosEAFinal Fantasy 14GamesIndustry.bizJack EmmertNeverwinterNew WorldPC GamerSquare EnixStar Trek OnlineThe Elder Scrolls OnlineWorld of Warcraft