Pragmata devs almost gave Diana a bob cut to save on the time and money it would take to animate her hair
in newsletterGamesRadar · 2 min read · top_stories
Capcom's Pragmata developers considered giving character Diana a bob cut during production to reduce animation and rendering costs, according to character artist Kenji Irie and animator Serina Ohara at the Computer Entertainment Developers Conference 2026. Diana's long hair required individual strand animation rather than the standard flat hair-card technique most games use, making it significantly more resource-intensive. The team ultimately kept her original hairstyle.
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Appeared in 2026-07-30.