The Descent - how game devs learned to love ladders
in newsletterEurogamer · 8 min read · tech
Eurogamer explores how game developers evolved ladder implementation from a design problem to a solved standard, tracing the history from Arkane Austin's "Fuck ladders" philosophy through Dishonored's chain substitution to modern systems handling edge cases like wrong-side climbing and AI parity.
Mentioned entities
Arc RaidersArkane AustinBlade RunnerCapcomDishonoredElden RingFromSoftwareHarvey SmithHideo KojimaInsomniacKirk McKeandKonamiLiz EnglandMetal Gear Solid 3: Snake EaterRaphael ColantonioResident Evil RequiemResistance 3Source engineThiefTom Clancy's Rainbow SixUbisoftXbox
Appeared in 2026-07-13.