The Descent - how game devs learned to love ladders

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Eurogamer · 8 min read · tech

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Eurogamer explores how game developers evolved ladder implementation from a design problem to a solved standard, tracing the history from Arkane Austin's "Fuck ladders" philosophy through Dishonored's chain substitution to modern systems handling edge cases like wrong-side climbing and AI parity.

Appeared in 2026-07-13.