Two thirds of remaining Doom (2016) devs laid off during latest round of Xbox cuts

Game Developer · 4 min read · top_stories

Read original article →

id Software laid off 136 staff in Microsoft's recent Xbox cuts, including roughly two-thirds of the remaining developers who worked on Doom (2016). Co-director Hugo Martin claimed the studio is now the same size as when Doom (2016) launched a decade ago, but current and former employees dispute this, saying the loss of experienced "multiple hat" developers will significantly impact the studio despite matching headcount.