Why Recent Games Are Adopting Parry Systems: A Game Designer's Analysis of Rationality and History
in newsletterAutomaton · 49 min read · culture
A game designer analyzes why parry systems have become ubiquitous in recent action games, from DOOM: The Dark Ages to indie hits like Sifu and Nine Sols. The column deconstructs parry mechanics and explores how they differ from deflect, counter, and stance-break systems.
Mentioned entities
BloodborneClair Obscur: Expedition 33DOOM: The Dark AgesDemon's SoulsDevil May CryElden RingFromSoftwareGod HandHidetaka MiyazakiLies of PMetal Gear Rising: RevengeanceNine SolsNinja GaidenNununuPlatinumGamesResident Evil RequiemSekiro: Shadows Die TwiceSifuStreet Fighter III
Appeared in 2026-04-29.