Zelda was Nintendo's answer to "traditional RPGs," Shigeru Miyamoto says: "We wanted the player to interact with the game world using the controller, and conquer dungeons"

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GamesRadar · 6 min read · culture

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Shigeru Miyamoto explains Zelda was Nintendo's response to traditional RPGs, emphasizing player interaction with the game world via controller to conquer dungeons. A foundational design philosophy that shaped the action-adventure genre.

Appeared in 2026-05-05.